Rulebook

General & Game Settings:

  • Competition Method: 5 vs. 5
  • Maps allowed: Summoner’s Rift
  • Mode: Tournament Draft
  • Games Per Match: 2
  • Bans per team: 3
  • Game Winner: The team who destroys the opposing teams nexus or forces their opponent to surrender.
  • Champion Selection: Tournament Draft mode will be used. Players may only select champions that are unlocked via any means.
  • Restrictions:  New champions will be restricted for 2 weeks following their release. At the discretion of the League Officials or Board of Referees, item or champion restrictions may be added while the season is in progress.
  • Region: North America

Draft Rules:

  • Draft Options: Picks and bans must be conducted using the same format we support in the client (Tournament Draft). A manual draft should only be used if the built-in draft mode cannot be used for any reason.
  • Draft Order: SKL officials will determine which team will have the choice to select their side as blue (first pick) or purple (second pick) by coin toss or based on seed.
    • In a regular season multiple game series teams will switch sides each game. In playoffs the higher seed team will get their first choice regarding side.
  • The League will consist of 8 teams. If more than 8 teams register, there will be a qualifying tournament.
  • Games are not allowed to be recorded or streamed by anyone other than League officials. VODs of games will be posted regularly.

Stoppage of Play:
Terms:

  • Unintentional Disconnection: One player losing connection to the game due to problems or issues with the game client, platform, network, or PC.
  • Game Leaving/Intentional Disconnection: One player losing connection to the game due to player’s actions (i.e. quitting the game).
  • Server Crash: Multiple players losing connection due to an issue with a server or platform.

Stoppage of Play Procedure/Pause Rules:

  • If a player intentionally disconnects without specifying a reason, then the game will continue as normal.
  • If a server crash occurs, then the tournament officials or a member of the Board of Referees will decide either between (a) restarting the game or (b) awarding the game to one of the teams. As a guideline, a game victory will only be awarded in a situation where one team was on the verge of certain defeat (e.g. A nexus was about to be destroyed).
  • Each team will be allotted 15 minutes of pause time each game. If the team hit’s their 15 minute mark, the game will continue on as normal. Granted, this may be altered by a referee’s discretion depending on extenuating circumstances. If a player pauses or unpauses a game without permission outside of their allotted pause time, or doesn’t resume the game within their allotted pause time, they’ll be subject to penalties according to the league rules.
  • If a team pauses the game without a valid reason, the referee may penalize, or resume the game as normal.
  • When online, players are allowed to discuss gameplay or strategy during pauses.

Game of Record:

Game of Record (GOR): A game of record (“GOR”) refers to a game where all ten players have loaded and which has progressed to a point of meaningful interaction between opposing teams. Once a game attains GOR status, the period ends in which incidental restarts may be permitted and a game will be considered as “official” from that point onward. After the establishment of GOR, game restarts will be allowed only under limited conditions (see below). Examples of conditions which establish GOR:

  • Any attack or ability is landed on minions, jungle creeps, structures, or enemy Champions.
  • Line-of-sight is established between players on opposing teams.
  • Setting foot, establishing vision or targeting skillshot ability in opponent’s jungle by either team, which includes either leaving the river or entering brush connected to enemy jungle.
  • Game timer reaches two minutes (00:02:00).

Restarts Before GOR: The following are examples of situations in which a game may be restarted if GOR has not been established.

  • If a player notices that player’s rune, mastery, or GUI settings have not applied correctly due to a bug between the game lobby and match, player can pause the game to adjust these settings. If the settings cannot be correctly adjusted, then the game may be restarted.
  • If an SKL official determines that technical difficulties will not allow for the game to resume as normal (including a team’s ability to be in proper position for certain game events, such as minion spawn).
  • All players must preserve the same settings such as picks/bans, masteries, summoner spells, and skins for the restarted match, however, in the case of a critical champion bug, all players will be allowed to select new settings.

Restarts After GOR: The following are examples of situations in which a game may be restarted after GOR has been established.

  • If a game experiences a critical bug at any point during the match which significantly alters game stats or gameplay mechanics.
  • If an SKL official determines that there are environmental conditions which are unfair (e.g. excessive noise, hostile weather, unacceptable safety risks).
  • All players will be allowed to select new settings such as picks/bans, masteries, summoner spells, and skins in the event of a post GOR restart.

Referee’s discretion & Restart Request:

The teams can request a restart of the game by pausing the game and stating the reason why in the in-game chat to notify the other team. The team captain of the affected team then will contact an SKL referee and notify of the situation. The referee will make the decision whether or not to continue the game or rule a restart. The team will be penalized only if they are proven to have intentionally requested for a restart with false or misleading reason(s). When restart is ruled, the team captains are responsible to ensure that all correct players’ intended game settings are in place.

Offences Resulting in Penalties:

  • Teams are required to check in and declare substitutions with referee by 6:30pm (or 30min prior to the start of their scheduled match). Teams that fail to do so will be penalized under the following rules:
    • Not checked in by 6:30 – loss of ban
    • 15 minutes late – loss of second ban
    • 30 minutes late – Forfeiture of first game
    • 1 hour late – Forfeiture of entire match
  • All participating players are required to be inside the game lobby by 6:50pm (or 10min prior to the start of their scheduled match)
    • Team not in lobby by 6:50 – (additional) loss of ban.
    • Team not in lobby by 7:00 – additional loss of ban (if no remaining bans left: forfeiture of first game) .
    • Delay of game (team not ready to start at 7:00) – will be penalized at the discretion of the referee depending on length of delay.
    • There may be some exceptions at the referees discretion (ex. Player having technical difficulty requiring a re-log).
  • The following actions will be considered unfair play:
    • The use of any external programs that interact with the league client.
    • An intentional disconnection.
    • The use of any settings exceeding the standard and permitted settings (ex. Using scripts).
    • Intentionally allowing an opponent to win a match.
    • Unsportsmanlike or disruptive behavior such as inappropriate and/or unprofessional actions directed towards another player or league official (at any time).
    • The use of a game bug that is determined by the board of referees as being unfair.
    • Upon discovery of any player committing any violations regarded as unfair play, the offending player or team, at the discretion of the League Officials and Board of Referees, may receive a warning, suspension, a forfeit loss, or disqualification from the league. Prize money or deposit money may also be deducted as a % from the offending teams at the sole discretion of the Board of Referees in accordance with league policy.
    • During the course of the event, the board of referees may determine other actions to embody unfair play.
    • Account sharing is not permitted.

Penalties:

  • Warning: an official, recorded notice to the player or the team for a minor tournament infraction. It is important to record warnings to ensure further infractions get assigned appropriately escalated penalties.
  • Ban loss: this penalty removes the offending team’s ability to ban one champion during the draft phase of the next round. Example: Gragas’ Guzzlers committed an infraction that warranting losing a ban during round two. During the draft for round three they lose their ability to ban one champion. To enforce this penalty, the ref should instruct the team not select their first ban and let the timer run out.
  • Side selection loss: this penalty automatically passes the decision for draft order and side of the map to the opposing team.
  • Game loss: severe infractions may force a team to take an automatic loss in a current or upcoming game.
  • Match loss: even more severe infractions might force a team to forfeit their current match

Penalty Escalation:

  • Unless noted otherwise, successive penalties for the same infraction should follow the following escalation path:
    • warning > warning > side selection loss > ban loss > game loss > match loss

Final provisions:

  • It is at the discretion of the League Officials and Board of Referees to modify any of the rules to ensure fair play between teams in a league. The rules could potentially be amended in the following cases:
  • A different patch/version release is used and modifications to the rules are necessary to ensure fair play.
  • Players are suspected or proven to be engaging in unfair play or collusion to fix a match.
  • Changes to game settings and/or operations guidelines are necessary due to differences between online and offline modes.
  • There are substantial delays to a game that would prevent it from concluding in a timely fashion as required by a live venue.
  • Given certain extraordinary circumstances not covered specifically in these rules, the League Officials and Board of Referees reserve the right to penalize teams and players based on the information and details presented to them. Penalties resulting from these extraordinary circumstances can include, but are not limited to those defined within these rules and will be determined on a case by case basis by the League Officials and Board of Referees.

Roster Rules:

  • Roster Size: A roster size of 7 is required. 5 players and 2 dedicated substitutes for 5v5 online. For LAN events, only 5 players from the roster are required to show up on the day of the event, however all can show up. League organizers may adjust the maximum roster size if a request is submitted and the board of referees and tournament organizers deem it admissible.
  • The deadline for roster changes is 2 weeks into the regular season, where teams may submit requests for roster changes to the officials. These roster changes are not guaranteed and must come with written reasoning. Roster changes after this point are at the official’s discretion and are only under extreme circumstances. Players removed from a starting roster are not allowed to enter any starting roster within the same split.
  • Declaration of Player Substitutions: Player substitutions must be declared no less than 30 min before each match (Bo2 Series) is scheduled to begin. Failure to do so will result in loss of bans.
  • Each team is required to have a team captain. The team captain will have the responsibility to contact league officials and referees outside of game with any information regarding the league. The team captain will also be required to communicate with other team captains when the situation arises.
  • Players may only register with a single account. Alternative accounts are not permitted.
  • Summoner names that contain profanity are not permitted.
  • All summoner name changes must be reported to an SKL referee before changing. Failure to do so could result in removal from the league if the board of referees cannot verify that the name change occurred.

Season Format:

  • At the conclusion of the regular season, top 4 teams will be invited to play in playoffs. Placement in playoffs will depend on regular season finish.
  • In the event that any of the top 4 teams are unable to attend finals they will forfeit their spot to the next runner up, they will also forfeit any cash and/or physical prizing for placing between 1st and 4th place. (ex. if the 4th place team cannot attend, the 5th place team would be invited in their place and the forfeiting team would become the 5th place finisher)
  • Regular season format: Each team will play a best of 2 each week, for 7 weeks, in a Round Robin. Results from the regular season will determine playoff position.
  • Teams will be awarded circuit points based on their placement at the end of the split. The points will be awarded as follows:
    1st Place – 90 points
    2nd place – 70 points
    3rd place – 50 points
    4th place – 30 points
    5th place – 10 points
    6th place – 10 points

Registration Fees and Deposits:

  • A $70 registration fee per team is required to participate in the league.
  • The registration fee must be paid before the stated deadline to pay, or you will not be allowed to participate.
  • Registration fees are not refundable after qualifiers start.
  • The top 8 qualifying  teams will be required to pay an additional deposit to participate in league play. This deposit will be refunded at the end of the season provided the team attends all scheduled matches and hasn’t incurred any major rules infractions.
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