Below you can find archive for the top 6 for Smashfest 2!
The above video not working? Try visit the VoD directly on our Twitch page here.
Below you can find archive for the top 6 for Smashfest 2!
The above video not working? Try visit the VoD directly on our Twitch page here.
We here at SKL are so excited that Smashfest, in partnership with the Saskatoon Blades and IKS Media, is only nine days away. With it being so close, here is some information on what all will be taking place at the SaskTel Centre on January 27th, as well as what you can do to prepare for this awesome event.
First of all, and perhaps most excitingly, we are happy to announce that the prize pool has been increased from $1000 to $1500! This prize pool is sponsored by both the Saskatoon Blades and Tourism Saskatoon.
Not interested in playing in the main tournament? That’s okay! For those of you who were at the last Smashfest, we are re-opening the Legacy Gaming Room, this time sponsored by RegenStorm Arcade and Game On Amusements! For just $15, you can play in any and all the games we have offered in the concourse at SaskTel Centre for as long as you like. Included in your $15 purchase, you will also receive the all new SKL Player Card! These Player Cards get you discounted drinks at the Twisted Tartan for the rest of 2018. We are in contact with other sponsors to add to the benefits these Player Cards offer, so make sure to sign up for the Legacy Room to be the first to get your hands on these exclusive discounts!
Just like the last Smashfest, there will be areas for friends/family/other players to watch the tournament as it happens. Our lovely casters will be on hand to broadcast and stream the event. Everyone is welcome to come watch the event, check out all the Legacy Gaming Room games, or just come hang out. There will be mini tournaments happening around the arena for the duration, including Doubles for Wii U (registration online at smash.gg/skl2) and Super Smash Bros. Melee (registration at the venue) so don’t miss it! There will be concession stands open at SaskTel Centre for food and beverages.
Registration for the main tournament is now live at smash.gg/skl2. You can pay online or at the door. Access to the Legacy Gaming Room is also included in your tournament entry fee! Of the initial 128 available main tournament slots, approximately 40 remain, so be sure to pre-register! Legacy Room bracelets will be exclusively sold at the door.
After Smashfest, SKL is hosting the first Smashfest After Party at the Twisted Tartan (2404 8th St East in Saskatoon) starting at 9:00! This will be the first opportunity to use your SKL Player Cards to get discounted drinks at the Twisted Tartan. It will also be a great chance to get to know some of the players and SKL casters!
Also, be sure to come out to the SaskTel Centre on Friday night, as the Saskatoon Blades take on the Edmonton Oil Kings in their video game themed night! We will have SKL staff and some of the top Smash players in attendance to play some exhibition games. If you want to see if you have what it takes against some of the best smash players in Western Canada, come check it out.
If you need a place to stay in Saskatoon Friday or Saturday, the Comfort Suites (203 Bill Hunter Ave) is offering discounted rooms at $84 a night, for either two double beds or a single queen bed, until January 21st! So make sure to book your hotel room before that date!
Hope to see you all there!
-Dylan “Edge” Edgar and Kevin “BigBooty” Bode
January 27th, 2018
Approximate tournament timeline:
10:00 am: SaskTel Centre doors open.
10:59 am: Registration for SKL Smashfest closes
11 am: SKL Smashfest begins
2:30 pm: Approximate start time of top 24
4 pm: Approximate start time of top 8
7 pm: Crowning of SKL Smashfest champion
9 pm: SKL Smashfest After Party at the Twisted Tartan
Prize Pool Breakdown:
1st Place: $600
2nd Place: $300
3rd Place: $180
4th Place: $120
5th / 6th Place: $90
7th / 8th Place: $60
Hello! For those of you who don’t know me, my name is Dylan “Edge” Edgar and I helped to run the last SKL Hearthstone tournament last season.
This last tournament series saw players play from May until July to compete to see who was the best in Saskatchewan. The tournament before that saw players play from November until February (even longer) and both tournaments saw people unable to commit every week for those months. Some dropped out for work reasons, or personal reasons. But many in the tournaments disliked how much time was required, along with a few other issues that arose from the tournament (complicated, streaming schedule, etc) I personally talked with many of the players to gauge what worked, what didn’t, what they would like to see added and what they would like to see removed. So we tried to find a solution.
We believe we found one.
Starting with our next tournament (September 24th! See Below!) we will be hosting tournaments held each month from now until December, with the winner of each of these being invited to the SKL Invitational held at the beginning of December. The tournaments will be of the following format:
The tournaments will start in the morning, with last minute registrations due by a certain time designated on our website or on the Facebook page. There will be registration beforehand (which I strongly recommend) and the tournament/signup/match submissions will be held on Battlefy. We will be streaming the top matches on our twitch (twitch.tv/saskleague).
But wait, Edge. This invitational…only 4 players are going to play in it?
No. There will be 8!
Our first tournament winner, Jonathon “Alarid” Odne, has received the first invite to the invitational.
4 more winners will receive invites. This leaves 3 more spots. These spots will be filled by the players who collect the most points. (5 points for 2nd place, 3 points for 3rd-4th place, 1 point for 5-8th if the tournament cuts to top 8 instead of top 4). Each tournament you play in, a certain amount of points will be added to your total (which will be displayed on our website sklesports.ca) and the top 3 players will receive invites to the invitational, with one exception.
Lets say Alarid plays in the next tournament and wins it again! This would mean that now he receives 2 invites to the tournament. But he only requires one. We will then transfer that invite slot to the 4th person on the leaderboards, to ensure all 8 slots are filled! Simple right?
I will personally be open to any discussion or comments about the tournaments moving forward, as will others from the admin team. Positive or negative, if you have something that you feel can make our tournaments better feel free to let us know.
Good luck players, and pull up a chair by the hearth!
Dylan “Edge” Edgar
SKL eSports is proud to announce SmashfFest, presented by IKS Live! This Super Smash Bros Wii U event is a one day Singles and Doubles tournament taking place Oct 1st at the University of Regina.
Come watch the games live in the Riddell Centre Theatre, or come hang out in the Legacy Room to play retro games, mini-tournaments, or grab a snack at the concession and licensed bar.
For More info, go to http://sklesports.ca/
The time has come yet again! The 2017 SKL League of Legends Fall Season is upon us, and registration is now OPEN!
For those who don’t know, SKL-LoL is a seven week League of Legends league that pits amateur teams against each-other in a highly competitive atmosphere. Every game of the regular season is streamed and cast live on Twitch.tv with the top four teams invited to a live finals event in Saskatchewan! The winners take home a cash prize and the title of Champions.
For ALL the details check out the registration page here.
With Qualifiers over, we have our official 8 teams for S4’s regular season! The teams are as follows:
Rocky Mountain Classics
Vengeance Esports Elite
Vicious and Delicious
White or Wong Academy
Good day summoners!
Over the past few season’s we’ve noticed a large skill gap form in our League of Legend’s Competitive League. As such, many teams and players who were interested in competing in a fun local league have gotten frustrated with the highly skilled teams they encountered. Our goal is still to provide the best competitive atmosphere we can for our high Elo players, but we also want to create a more recreational and fun atmosphere for everyone else. We’ve been contemplating how best to do this for quite some time, and think we can solve a lot of the logistical issues associated, but would really like to hear what the community thinks, since it’ll be for you guys.
We’d love for you to fill out a survey to best understand how we go about implementing a recreational setting. Within the survey are questions about prizing, format, skill divides, smurfing etc. Tell us what YOU think. We are really excited about this idea, and hope everyone else is too.
Fill out the survey below!
Earlier in the season, Riot announced that they would be updating the League of Legends client by re-building it from the ground up. The client has been updated various times in the past, but the team was very limited. With this brand new client, Riot will now be able to build exactly what they want without any limitations of the past; what’s more is that they will now be able to deliver future features to the client much easier, thus giving us updates much faster than before.
It has been a while since announcing this feature, and we finally have an update: we have all been invited to sign up for the alpha. Riot has never opened up a feature to us this early ever before, so the purpose of the alpha is for us to break the new client in as many ways as we can to ensure that it is flawless when the time comes to bring it to live. But you better hurry: there are only a limited number of spots available in the alpha, so if you want to help test it, you should sign up right away. But what exactly is new to the client? Well, let’s find out!
New Champion Select
The new champion select beautifully matches the new style of the client – which has a Hextech inspiration. Though the new champion select has already been implemented into the current client through ranked queues, it is now being added to every game mode and is worth noting to give you a feel of what the new client will look like throughout. It has a clean design, and is much more user friendly than the old client, which was due for some change. But not only is the last screen you see before entering a game being completely re-hauled, but also the first screen you see when coming out of your game: The game overview screen. Now with a much more eye friendly design, the game’s statistics are laid out as beautifully as the rest of the client.
Pop Out Chat Window
The pop out chat window being implemented into the new client is a great idea. Riot had recently created a chat app for smart phones, but they definitely needed one for desktop as well. Now without even having the full League of Legends client open, you may talk to your friends and see what they are doing in the game. If while talking to a friend you decide to start playing the game, it is as easy as clicking a button inside of this chat window and you are now in queue for a game without even having the full client open. This was a great move from Riot, as I always have my client open even while not playing in case a friend messages me. Now if only there were a way to merge this with Battle.net and other standalone game chats so that we only need one program open to talk to all of our friends, but I guess Curse Voice will do in that respect for now.
Overall, League of Legends was definitely in need of this brand new client. Now with a much cleaner design, as well as a lot of flexibility for future updates, both we and the Riot team will have a greater time and experience.
Are you interested in joining the Alpha to try out these new features, as well as any other features that you will find out about ahead of anyone else? Go sign up now before Riot runs out of room!
Hello! My name is DXI Edge and I’m the current Coach/Analyst for Team Malicious Intent. My role on the team is focusing on optimizing item builds, drafts, macro play adjustments, watching VODs from pro play and seeing how we can translate that into our games, as well as finding possible champion picks that are underrated.
One of the major aspects of League of Legends, especially in team play, is the draft. Just to give a brief rundown of what I mean, the draft is the pick and ban phase at the beginning of the game, and how each team approaches this strategy. In my opinion, it doesn’t matter how good a team is. If you do not draft properly, (according to the meta and according to an unwritten set of “rules” which I will get into) your team will lose. It is just that simple. If you can outdraft your opponent, you can set yourself up for success in the game at minute zero, and put yourself at a significant advantage.
The set of rules I mentioned earlier assumes a few things:
Very rarely does the first rule ever not happen, since due to pro play and analysts (aka, people like me), clear “best” champions or strategies are identified. Due to League of Legends being as old and popular as it is, it is very easy to watch what works and what doesn’t, and base strategies for teams based on this information.
NOW. What are these rules? I’m going to be going over these one by one in articles over the next few months, but we’re going to start with the most important rule in my opinion.
Your comp must have wave-clear.
Before I go in depth on how to draft wave-clear, what is wave-clear? Wave-clear is the ability for a wave of minions to be killed (or cleared) quickly and effectively. This can be done either by one skill, or a couple of skills with low cooldown/mana costs. I DO NOT CLASSIFY ULTIMATES AS WAVE-CLEAR and this is an important aspect to mention for one of the champions in the “meta” right now.
Why is wave-clear so important? Simple: turrets are the single easiest way to collect large sums of gold for your team, and having a turret up effectively says “This area of the map belongs to us”. Keeping your turrets alive while destroying the enemies’ turrets is the basic component of this game, and is the base of which this game was built on. So what does wave-clear have to do with turrets?
When you are looking to take turrets, you want your minion wave to get to the tower as fast as possible to remove the Armor/MR buff from towers, as well as have the minions tank the damage while you destroy the tower.
When you are looking to defend turrets, you want your opponents’ minion wave to be eliminated as fast as possible to add the Armor/MR buff for your towers, as well as have the enemy champions take damage from your tower.
There are two levels of wave-clear for a draft: S tier and A tier. Your composition for a draft should have NO LOWER than two points, but the most optimal number is three points. If you have two points, there needs to be a champion included in your composition that can use an ultimate for wave-clear (ex: Ryze) or has pseudo-wave clear in their kit (ex: Kalista). However, for optimal drafts the number should be three.
Now that we know why wave clear is important, let’s take a look at what I believe are the best champions for wave-clear in the meta as of now (Patch 6.6 and 6.7).
S Tier (2 points):
Mid: Azir, Lissandra, Lulu, Lux, Varus
ADC: Sivir, Jhin
A Tier (1 point):
Top: Gangplank, Ekko, Graves
Mid: Twisted Fate, Zilean, Orianna, Corki
ADC: Lucian, Corki, Caitlyn
Lets start with S Tier. Why are these champions in S Tier? These champions can clear waves with two skills typically, on relatively low cooldown. Another major aspect, however, is their role. All champions in S Tier are mid/ADC. Why is this? Very rarely do you have mid laners or ADCs split push. Most of the time you will have your ADC and mid laner together, or be collecting waves with your team to approach a split pusher. Seven champions are the bread and butter of destroying waves quickly, and when it comes to the tier list of power picks in the current meta, these champions are at the top of the “power picks”, due in part to their ability to clear waves.
For Azir, it isn’t so much his skills as much as his ability to place soldiers down and attack them from such a distance that he is safe.
Lissandra can Q waves on very quick cooldown, or even use her E (although not recommended) to clear waves. Lulu can use 2 quick Qs, Lux can bind the first two melee minions and then throw her E down, and Varus can use Qs or even his E.
For ADCs, Sivir is the queen of wave-clear. Turn on bouncing blade, throw a Q, and the wave disappears. For Jhin, using his traps, his W, or his Q can clear waves effectively as well. Although he is not as effective as Sivir, he gets the job done.
In my opinion, one S tier champion is the same as having two A tier champions. If you have one S tier champion and one A tier champion in your comp, your draft has the appropriate amount of wave-clear.
Now let;s look at A tier. A tier differs immediately from S tier due to the inclusion of tops and junglers. Although tops and junglers may have as strong wave clear as those in S tier (Graves, for example), due to junglers having to roam/flank and top laners needing to use teleport appropriately, these champions cannot be S tier and cannot be the fundamental wave clear of a team comp.
Gangplank, Ekko, and Graves all want to teamfight and split push, so they can use TP on cooldown. They can push waves very quickly (Gangplank barrels, Graves/Ekko Qs) and are good duelists and teamfighters. Gangplank is also very proficient in that he can use his ultimate anywhere on the map to help clear a wave.
Graves as a jungler is, in my opinion, the best jungler in the game right now. Although Kindred/Nidalee/Graves are the top three, Graves gets the edge as number one for me due to his flexibility and his spot in A tier for waveclear. His Q and autos are both AoE and can clear waves quickly.
Zilean, Orianna, and Corki are all good wave clearers, however they aren’t AS strong as S tier champions. Zilean wants to use his bombs for stuns and as such it’s not optimal to use them as waveclear. Orianna needs to be a little bit closer and wants to place her ball in specific positions due to her ultimate, so she loses a point. Corki cannot insta-clear waves and has to use a lot of his rockets for clearing waves, so he cannot be in S-tier.
Twisted Fate, although has the wave clear of an S tier champion, wants to use his ultimate for flanking and wants to split push. So although the wave-clear is S tier status, the champion wants to be played as a split pusher, so he loses a point.
Lastly, Lucian has very short range. Although his Q and double-tap can clear waves effectively, his ultimate is what his “defining” wave-clear skill is, and as such cannot be placed in S tier.
Now that we know the defining champions in the current meta, let’s take a look at some example drafts from both pro play and SKL, and see if we can predict the result of the game based purely on wave-clear. We are going to examine drafts done where one team drafts less than three points of wave-clear based on my scoring system compared to one team that does, and see if the wave-clear team won.
H2K vs Fnatic – 3rd place match
Games 1 / 2 (same drafts)
0 points 4 points
Predicted winner: Fnatic
Actual winner: Fnatic
Although this draft from H2K was called “very strong”, in my opinion this draft was horrible. They rely completely on snowballing and picks, with no way to out-siege/defend against Fnatic’s team comp.
H2K vs Fnatic – 3rd place match
3 points 1 point
Predicted winner: H2K
Actual winner: H2K
This was just an overall bad draft by Fnatic for a few reasons, but this article is solely looking at waveclear.
Jin Air vs SKT – Korean Playoffs
Alistar Tahm Kench
2 point 2 points
Predicted winner: JAG
Actual winner: SKT
Here is where my system becomes not so foolproof, and I wanted to include this decision for a very specific reason.
Although the point system is tied, I have JAG as predicted winner. Why? The inclusions of Kalista and Ryze. These two champions, although not on either of my tier lists, are “tie-tippers”. These champions are just below A tier and as such, if I were to analyze this comp based purely on wave clear, I would predict JAG to win. However, Faker is a god and SKT pulled out the old school Ryze counter and won a perfect game.
KT vs SKT – Korean Playoffs
Alistar Tahm Kench
1 point 3 points
Predicted winner: SKT
Actual winner: SKT
Very strong picks from KT’s side, however they did not include enough wave-clear in their comp compared to SKT’s. I will say this though: Kalista does have some amounts of wave clear, however not enough to compensate for a one point draft. As I said earlier, a two point draft can be mitigated with a Kalista, not a one point draft.
FOTN vs TMI – SKLeague Week 6
2 points 4 points
Predicted winner: TMI
Actual winner: TMI
Hey, this is one of my drafts! Our early pick included an S tier wave clear right off the bat in Jhin, setting us up for flexibility in the draft and only needing one more point. We follow it up with another S tier pick, while our opponents picked only two points of wave-clear.
RDS vs A53 – SKLeague Week 6
2 points 3 points
Predicted winner: A53
Actual winner: A53
This game was looking to break my rule for a little while! However, the wave-clear allowed A53 to sit back, farm up, and catch up slowly while RDS could not push through.
Well, that’s it for today. I hope this helps the drafts of SKL and your dynamic queue games in the future! I’ll be back soon for the next rule: Engage.