Month: March 2016

Chroma Packs: Are They Worth It?

Chroma packs were released back in April of 2015 with recolours of Lucian, Blitzcrank, and other champions and skins in League of Legends. They were offered as a way to “express your style and personality in League of Legends”. But is 590 RP really a good price to allow me to be myself? That’s more than $5.00 just for a few palette swaps that no one really notices in game. Why are we paying close to the price of a brand new skin for different colours of a skin we already previously purchased? Expressing yourself in League of Legends should mean more than having a bigger wallet. I don’t know about you, but I want to feel like my new blue cloaked Lucian actually means something. I bought the skins I think look cool, now let me unlock different colours for them through actually playing the champion. As someone who buys so many of the cool champion skins when they release: Please just let us unlock their Chroma Packs through other means.

Riot has stated: “All options are still open in the future, but we’re sticking with RP-only at launch, in line with our historical approach to cosmetic content.” After a year of waiting, I hope that Riot expands on this statement and announces a new manner of obtaining Chroma Packs. Making money on a free to play game through cosmetic content that has no effect on gameplay is understandable, but give us something to strive for; Give us a goal to reach with a reward for putting so much time into the characters we love.

One of the major problems with purchasing Chroma Skins at this price is that you are paying for all three colours, while you may only like the look of one of them. If the Chroma’s were sold individually, with the price split evenly into three, someone might feel inclined to buy that colour just because they have some extra RP. This would at least rival the new Hextech Chests now being sold for a much more reasonable price. You could even perhaps combine the two features and implement Chroma Skins to be unlocked with its corresponding champion shard.

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Additionally, Chroma Skins would of course fit right in as rewards in the Champion Mastery system. With the new level 6 and 7 masteries, hopefully this is something we see. My personal hope is to unlock each colour scattered throughout the seven levels of mastery, but I won’t complain if the whole pack is just unlocked through just one of the levels. Through this method, Chroma Skins would no longer just show your opponents how much money you have by buying both the skin and the Chroma for it, but instead shows them just how much you have played that champion. Isn’t that what Champion Masteries are all about after all?

Blizzard’s Heroes of the Storm implemented this method from the very beginning. Through leveling up, you unlock the different colours through playing the hero. It was however easier for Heroes of the Storm to add their Chroma’s for free since the system was in place since the very beginning. With over 120 champions in League of Legends, going through all those files is a much more daunting task, but why not start releasing them with every newly released champion? It would at least be a start.

A year after Chroma packs have been released, we have not seen much activity, but hopefully Riot is planning something. Whether they have some of the same ideas as me, I don’t know. But whatever they choose to do, I’m sure it will be better than the current system.

 

Thanks for the read! Have you bought any Chroma Skins? Do you agree with my thoughts? Do you have any other suggestions about how Chroma Packs should be distributed?

 

The Rise and Fall of Fun with Champion Mastery

League of Legends has received a plethora of updates and new features so far in Season 6. Some of the most exciting of those changes include the Marksman Updates, Keystone Masteries, the new Champion Select, and most recently, Clubs and Hextech Crafting. But as of just a couple of weeks, the addition of Champion Mastery in all game modes became the most intriguing. Champion Masteries have been a huge deal for me ever since their release almost a year ago now. This was a feature I longed for ever since starting the game in Season 2. Later featured in other newer MOBAs such as Blizzard’s Heroes of the Storm and Hi-Rez Studios’ Smite, I knew this feature was to come eventually.

Unfortunately, Champion Mastery was only available in Summoner’s Rift. So in pursuit of that sense of progression I seek in the games I play, that became the only thing I was interested in. Game modes I had previously enjoyed playing with my friends – ARAM with one friend and Twisted Treeline with another two – were not so fun to me anymore. Without the progression I now began to know from Champion Masteries, I felt little reward for winning in any other type of game. Had Champion Masteries, a feature I had waited so anxiously for actually ruined the true meaning of the game for me? The only thing I could do now was wait patiently for the announcement that was soon to come.

10 months since the release of Champion Mastery, that long awaited announcement finally came… And with even more exciting news than expected! Not only will I now be able to earn champion mastery in ARAM and Twisted Treeline, but also in game modes like One For All, Legend of the Poro King, and even the most popular among them, Ultra Rapid Fire; what’s more, these game modes will now be on a regular rotating schedule called the Rotating Game Mode Queue.  This queue will fully support Hextech crafting, allowing us to earn chests and keys depending on our mastery score.

The Rotating Game Mode Queue will be available for players on weekends and will change each week, adding something fresh to the game for those bored with doing the same thing. With this new queue Mastery levels 6 and 7 are sure to follow, so save up your champion shards! Collecting the shard of a champion through the new Hextech Crafting system allows you to unlock one additional mastery level for each shard.

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Champion Mastery has added a whole new way of progression in League of Legends. It has its flaws at the moment, but Riot is working hard to change and improve all of them so that everyone can enjoy the game as intended. These are just a few of the changes coming in the next month, but I can already see the game improving and even reaching new levels of fun it has not been able to reach previously.

These are just my opinions on the coming changes to League. What are yours? What are you looking forward to? What are you dreading? Let us know!

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