League of Legends Canadian Nationals – Official Rulebook

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OFFICIAL SKL RULEBOOK FOR 2020 GREY CUP FESTIVAL CANADIAN NATIONALS QUALIFIER 1: MARCH 2020

General & Game Settings:

  • Competition Method: 5 vs. 5
  • Maps allowed: Summoner’s Rift
  • Mode: Tournament Draft
  • Bans per team: 5
  • Game Winner: The team who destroys the opposing teams nexus or forces their opponent to surrender.
  • Champion Selection: Players may only select champions that are unlocked via any means.
  • Restrictions: New champions will be restricted for 2 weeks following their release. At the discretion of the League Officials or Board of Referees, item or champion restrictions may be added while the season is in progress.
  • Region: North America – Canadian Residents Only (Any Rank)

To join your team’s game lobby, the team captain must acquire a game code via a referee or SKL admin, copy and paste the code into the Custom Game > Tournament Code section of the League of Legends Client, then invite the rest of their team (or distribute the code).

Summary of Key Points

  • Entry Fee for Team: $25
  • Tournament Start: Teams must be ready at 10:45 am Mountain Time each day. 11 am Mountain Time on Saturday, March 28 will be match start.
  • Format: Swiss Bracket Saturday (games to be determined based on entrance. Approximately 5-7), Cut to Top 8 Sunday
  • Prizing: The Winner will qualify for the 2020 Grey Cup Festival Canadian Nationals in November Live in Regina, SK (November 20/21, 2020). Placing in the top 8 of this qualifier will acquire teams circuit points over the cumulative four qualifiers which are used to qualify for the 2020 Grey Cup Festival Canadian Nationals tournament. The Point Structure is as follows:
    • 2nd:120
    • 3rd/4th: 80
    • 5th-8th:40
  • The prizing for the 2020 Grey Cup Festival Canadian Nationals is as follows:
    • 1st: $20,000
    • 2nd: $12,000
    • 3rd/4th: $5,000
    • 5th-8th: $2,000
  • Registration: Registration for Qualifier 1: March will close Thursday March 27th, 2020 @ 11:59 AM Mountain Time (Local Saskatchewan time)

Swiss Bracket Explanation

  • In every round, each team is paired against an opponent who has the same, or a similar record in the tournament
  • The first round (since every team starts at 0-0) will be randomized
  • Teams may not play against another team more than once during the bracket (playoffs are exempt from this)
  • The bracket ends when the predetermined amount of games has been completed by all teams
  • In a Swiss system, organizers will try to give each team an even amount of Red and Blue side games by the end of the event.
  • Teams CANNOT agree to a tie. If teams are found to have done so, they will be disqualified.
  • Note: in the case of an exuberant amount of teams unforeseen by SKL officials, part of the swiss bracket will continue Sunday morning for a predetermined amount of teams (e.g. any teams with an X-1 record). This will be announced to all teams on SKL media platforms (Discord, Twitter, Facebook) prior to the start of the tournament

Draft Rules:

  • Draft Options: Picks and bans must be conducted using the same format supported in the client (Tournament Draft). A manual draft should only be used if the built-in draft mode cannot be used for any reason.
  • Draft Order: SKL Officials will determine which team will have the choice to select their side as blue (first pick) or red (second pick), either by random choice (e.g. coin toss) or based on seed (higher seed will always be used in playoff formats).
  • Selection Error. In the event of an erroneously-selected Champion during pick or ban, the Team in error must notify the other Team Captain, a Referee or SKL Admin before the other Team has locked in their next selection. If so, the process will be restarted and brought back to the point at which the error occurred so that the Team in error may correct its mistake. If the next selection is locked before the Team in error gives notice to a Referee or a League Official, the erroneous selection shall be deemed irrevocable.

Stoppage of Play:

Terms:

  • Unintentional Disconnection: One player losing connection to the game due to problems or issues with the game client, platform, network, or PC.
  • Game Leaving/Intentional Disconnection: One player losing connection to the game due to player’s actions (i.e. quitting the game).
  • Server Crash: Multiple players losing connection due to an issue with a server or platform.

Stoppage of Play Procedure/Pause Rules:

  • If a player intentionally disconnects without specifying a reason, then the game will continue as normal.
  • If a server crash occurs, then the tournament officials or a member of the Board of Referees will decide either between (a) restarting the game or (b) awarding the game to one of the teams. As a guideline, a game victory will only be awarded in a situation where one team was on the verge of certain defeat (e.g. A nexus was about to be destroyed).
  • Each team will be allotted 15 minutes of pause time each game. If the team hits their 15 minute mark, the game will continue on as normal. Granted, this may be altered by a referee’s discretion depending on extenuating circumstances. If a player pauses or unpauses a game without permission outside of their allotted pause time, or doesn’t resume the game within their allotted pause time, they’ll be subject to penalties according to the league rules.
  • If a team pauses the game without a valid reason, the referee may penalize, or resume the game as normal.
  • When online, players are allowed to discuss gameplay or strategy during pauses.

Game of Record:

Game of Record (GOR): A game of record (“GOR”) refers to a game where all ten players have loaded and which has progressed to a point of meaningful interaction between opposing teams. Once a game attains GOR status, the period ends in which incidental restarts may be permitted and a game will be considered as “official” from that point onward. After the establishment of GOR, game restarts will be allowed only under limited conditions (see below). Examples of conditions which establish GOR:

  • Any attack or ability is landed on minions, jungle creeps, structures, or enemy Champions.
  • Line-of-sight is established between players on opposing teams.
  • Setting foot, establishing vision or targeting skillshot ability in opponent’s jungle by either team, which includes either leaving the river or entering brush connected to enemy jungle.
  • Game timer reaches two minutes (00:02:00).

Restarts Before GOR: The following are examples of situations in which a game may be restarted if GOR has not been established.

  • If a player notices that player’s rune, mastery, or GUI settings have not applied correctly due to a bug between the game lobby and match, player can pause the game to adjust these settings. If the settings cannot be correctly adjusted, then the game may be restarted.
  • If an SKL official determines that technical difficulties will not allow for the game to resume as normal (including a team’s ability to be in proper position for certain game events, such as minion spawn).
  • All players must preserve the same settings such as picks/bans, masteries, summoner spells, and skins for the restarted match, however, in the case of a critical champion bug, all players will be allowed to select new settings.

Restarts After GOR: The following are examples of situations in which a game may be restarted after GOR has been established.

  • If a game experiences a critical bug at any point during the match which significantly alters game stats or gameplay mechanics.
  • If an SKL official determines that there are environmental conditions which are unfair (e.g. excessive noise, hostile weather, unacceptable safety risks).
  • All players will be allowed to select new settings such as picks/bans, masteries, summoner spells, and skins in the event of a post GOR restart.

Referee’s discretion & Restart Request:

The teams can request a restart of the game by pausing the game and stating the reason why in the in-game chat to notify the other team. The team captain of the affected team then will contact an SKL referee and notify of the situation. The referee will make the decision whether or not to continue the game or rule a restart. The team will be penalized only if they are proven to have intentionally requested for a restart with false or misleading reason(s). When restart is ruled, the team captains are responsible to ensure that all correct players’ intended game settings are in place.

Offences Resulting in Penalties:

All participating players are required to be inside the game lobby by 10min prior to the start of their scheduled matches

  • Team not in lobby by 10 min prior – loss of ban.
  • Team not in lobby by game start – additional loss of ban
  • Delay of game (team not ready to start at game start) – will be penalized at the discretion of the referee depending on length of delay.
  • There may be some exceptions at the referees discretion (ex. Player having technical difficulty requiring a re-log).

Competition Conduct

The following actions will be considered unfair play and will be subject to penalties at the discretion of League Officials.

  • Collusion. Collusion is defined as cooperation or conspiracy to cheat or deceive others. The cooperation or conspiracy can occur among Players, Teams, and/or organizations. The list of conspirators is not exhaustive. Collusion includes, but is not limited to, acts such as:
    • Soft play, which is defined as any Player not adhering to a reasonable standard of competition in a Game.
    • Pre-arranging to split prize money and/or any other form of compensation. Sending or receiving signals, electronic or otherwise, from a confederate to/from a Player.
    • Deliberately losing a Game for compensation, or for any other reason, or attempting to induce another Player to do so.
  • Match-Fixing. No Team Member may offer, agree, conspire, or attempt to influence the outcome of a Game or Match by any means that are prohibited by law or these Rules. This includes intentional forfeit.
  • Competitive Integrity. Teams are expected to play at their best at all times within any Game (regardless of potential outcome), and to avoid any behavior inconsistent with the principles of good sportsmanship, honesty, or fair play.
  • Hacking. Hacking is defined as any modification of competition PCs (or other hardware being used in a Game), server, internet connection or the LoL client by any Player, Team or person acting on behalf of a Player or a Team.
  • Exploiting. Exploiting is defined as intentionally using any Bug to seek an advantage. Exploiting includes, but is not limited to the known bugs or function within LoL that, in the sole determination of League Officials, is not functioning as intended.
  • Spectator Machines. No Team Member or anyone affiliated with the team may spectate the game and relay information to the team while playing. Interference with any Game, including messaging participants in the Game, from any spectator will result in forfeit for the offending Team, without regard to intent.
  • Ringing. Playing under another Player’s account or soliciting, inducing, encouraging or directing someone else to play under another Player’s account or name.
  • Cheating Methods. The use of any kind of cheating device and/or cheat program, or any similar cheating method.
  • League Discretion. Any other further act, failure to act, or behavior which, in the sole judgment of League Officials, violates these Rules and/or the standards of integrity established by League for competitive gameplay.

Player Conduct Towards Others

  • Profanity and Hate Speech. A Team Member may not use language that is obscene, foul, vulgar, insulting, threatening, abusive, libelous, slanderous, defamatory or otherwise offensive or objectionable; or promote or incite hatred or discriminatory conduct.
  • Abusive Behavior. Abuse of SKL Officials, opposing Team Members, or anyone affiliated with the league will not be tolerated. Repeated etiquette violations, including but not limited to touching another Player’s computer, body or property will result in penalties. Team Members and their guests (if any) must treat all individuals attending a Match with respect.
  • Behavior in LoL. All members of the Full Team Roster are subject to behavior checks and reviews for their behavior while playing LoL, including before being permitted to associate with a Team as a Head Coach or as a member of the Full Team Roster. Team Members are expected to behave appropriately in-game and to avoid the use of derogatory, racist and offensive language as well as griefing and intentionally feeding.
  • Harassment. Harassment is forbidden. Harassment is defined as systematic, hostile and repeated acts taking place over a considerable period of time, or a singular egregious instance, which is/are intended to isolate or ostracize a person and/or affect the dignity of the person.
  • Sexual Harassment. Sexual harassment is forbidden. Sexual harassment is defined as unwelcome sexual advances. The assessment is based on whether a reasonable person would regard the conduct as undesirable or offensive. There is zero tolerance for any sexual threats/coercion or the promise of advantages in exchange for sexual favors.
  • Discrimination and Denigration. Team Members may not offend the dignity or integrity of a country, private person or group of people through contemptuous, discriminatory or denigrating words or actions on account of race, skin color, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason.

Reporting unsportsmanlike conduct:

Unsportsmanlike or toxic behavior and other violations of the Terms of Service will not be tolerated. Since this league will mostly be self governed, if you find another player/team to be acting against the rules listed herein, please report this individual to a league official along with evidence of your claims. You can reach our officials at any time, either by email or on our Discord. The board of referee’s will review and act on these claims on a case by case basis.

Roster Rules:

  • Roster Size: A minimum roster size of 5 is required. Substitute players must be registered when signing up the team, with a maximum of 2 substitutes. League organizers may adjust the maximum roster size if a request is submitted and the board of referees and tournament organizers deem it admissible.
  • Each team is required to have a team captain. The team captain will have the responsibility to contact league officials and referees outside of game with any information regarding the league. The team captain will also be required to communicate with other team captains when the situation arises.
  • Players may only register with a single account. Alternative accounts are not permitted. If an account is banned/suspended by Riot while playing in the tournament, that player will no longer be allowed to participate and their registration will not be refunded.
  • Summoner names that contain profanity or vulgar words are not permitted.
  • All Summoner name changes must be reported to an SKL referee before changing. Failure to do so could result in removal from the league if the board of referees cannot verify that the name change occurred.
  • Players may not play on multiple teams during the same qualifier. If it is found that a player has played with the same or different accounts on multiple teams, both teams will be disqualified at the time of discovery.
  • If a team qualifies for the live final, that team must have 3 original starting members from the qualifier available for the live final (November 20/21 in Regina, SK) in order to compete. This does not include subs. Each team must have a minimum of 5 players attending the live final in Regina November.
  • Additionally, any teams th at receive points towards the leaderboard must retain 3 of 5 of the starting members (not including subs).
  • If it is found that a roster has a player that is not a Canadian citizen or does not currently live in Canada, that team will be disqualified.

Registration Fees:

  • A $25 registration fee per team for each qualifier (this covers all players including substitutes)
  • The registration fee must be paid before the stated deadline to pay, or you will not be allowed to participate.
  • Registration fees are not refundable after tournament start and will not be refunded if your team is disqualified for any reason

Final provisions:

  • It is at the discretion of the League Officials and Board of Referees to modify any of the rules to ensure fair play between teams in a league. The rules could potentially be amended in the following cases:
    • A different patch/version release is used and modifications to the rules are necessary to ensure fair play.
    • Players are suspected or proven to be engaging in unfair play or collusion to fix a match.
    • Changes to game settings and/or operations guidelines are necessary due to differences between online and offline modes.
    • There are substantial delays to a game that would prevent it from concluding in a timely fashion as required by a live venue.
  • Given certain extraordinary circumstances not covered specifically in these rules, the League Officials and Board of Referees reserve the right to penalize teams and players based on the information and details presented to them. Penalties resulting from these extraordinary circumstances can include, but are not limited to those defined within these rules and will be determined on a case by case basis by the League Officials and Board of Referees.

Random matches will be chosen to be streamed live on the SKL Esports Twitch channel (twitch.tv/skl_esports) throughout the course of the qualifiers.

Lastly, the most important rule for the tournament: HAVE FUN

If you have any questions, feel free to email us or ask on our Discord.

 

2020 GREY CUP FESTIVAL – LAST CHANCE QUALIFIER

OFFICIAL SKL RULEBOOK FOR 2020 GREY CUP FESTIVAL CANADIAN NATIONALS 

General & Game Settings:

  • Competition Method: 5 vs. 5
  • Maps allowed: Summoner’s Rift
  • Mode: Tournament Draft
  • Bans per team: 5
  • Game Winner: The team who destroys the opposing teams nexus or forces their opponent to surrender.
  • Champion Selection: Players may only select champions that are unlocked via any means.
  • Restrictions: New champions will be restricted for 2 weeks following their release. At the discretion of the League Officials or Board of Referees, item or champion restrictions may be added while the season is in progress.
  • Region: North America – Canada

To join your team’s game lobby, the team captain must acquire a game code via a referee or SKL admin, copy and paste the code into the Custom Game > Tournament Code section of the League of Legends Client, then invite the rest of their team (or distribute the code).

Summary of Key Points

  • Entry Fee for Team: $25
  • How to Register: SKL will open registration to this event after the 4 online qualifiers have been completed. You must attend this event in person in Regina, SK on November 19, 2020 or your spot will be forfeit.

NOTE: IF FOR ANY REASON, a team is unable to attend the live final, the open slots will be given to teams from the leaderboard. If those teams are unable to attend, as a last resort SKL holds the right to award multiple qualifying slots at the Last Chance Qualifier.

  • Format: Bracket play, cut to top 4 teams. Semifinals and Finals are Best of 3.
  • Prizing: The winner of this event will qualify for the 2020 Grey Cup Festival Canadian Nationals.

The prizing for the 2020 Grey Cup Festival Canadian Nationals is as follows:

    • 1st: $20,000
    • 2nd: $12,000
    • 3rd/4th: $5,000
    • 5th-8th: $2,000

Hardware

All players will be provided with, and will exclusively use, equipment in the following categories:

  • PC and Monitor
  • Headsets and/or Earbuds and/or Microphones
  • Table and Chair

At the request of a player, they will be provided the following equipment:

  • PC Keyboard – Corsair Strafe RGB MK.2 Mechanical Keyboard
  • PC Mouse -Corsair M65
  • Mousepad – Corsair MM350 X-Large Mouse Pad

The following are the PC Specs provided to competitors:

  • CPU – Intel i5 9400F 2.9GHz 6-core/6-threads
  • Ram – Corsair Vengeance 16GB RAM DDR 2666Mhz
  • GPU – MSI Ventus GTX 1660Ti
  • SSD – M.2 Intel 660p 512GB
  • Motherboard – MSI B360 Gaming Plus
  • Monitor – MSI Optix MAG241C 24” 144Hz Monitor

At their discretion, officials may disallow the use of any piece of equipment for reasons relating to security, safety or operational efficiency.

If equipment or technical problems are suspected, a player may request a review. A technician will diagnose and troubleshoot problems as needed. Technicians may request the replacement of equipment, in which case SKL will replace with equipment aforementioned in the rules. If a player wishes to use personal replacement equipment, the player must use equipment that is pre-approved by SKL otherwise they will be provided replacement equipment by SKL.

Computer Program and Usage

Players are prohibited from installing ANY programs, and must use only the programs provided by the League. This includes any warm-up computers. Voice chat will be provided. League Officials may monitor a team’s audio. It is prohibited to connect any equipment to the League computers for any reason. It is prohibited to make any social media or external communications on the computers.

Audio Restrictions

Players will be required to maintain certain audio levels throughout the tournament. SKL may require players to adjust their volume levels higher if the officials determine that volume levels are too low. Headphones must be placed directly on a players ear, and must remain there for the duration of the game.

Equipment Tampering

Players may not touch or handle another teammates owned/provided equipment after a match has started. Player who require assistance should ask for it from an official.

Pre-Match Setup

Players will have designated blocks of time prior to their match time to ensure that they are fully prepared. Setup time is considered to have begun once players enter the designated playing area, at which point they are not allowed to leave without permission of an official or referee and accompaniment by an official. Setup is comprised of the following:

  • Ensure the quality of the provided equipment
  • Connecting and calibrating peripherals
  • Ensuring function of voice-chat
  • Setting up rune pages
  • Adjusting in game settings as required
  • A limited warm-up (this may be shortened due to time restraints)

Seating Order

When playing on the main stage, players must sit in the order in which they will join the lobby: Top, Jungle, Mid, Bot Carry and Support. This order is from the vantage of a viewer, reading left to right. When playing in the qualifier area, players may be seated in any orientation they wish.

Draft Rules:

  • Draft Options: Picks and bans must be conducted using the same format supported in the client (Tournament Draft). A manual draft should only be used if the built-in draft mode cannot be used for any reason.
  • Draft Order: For the quarterfinals, All Pool 1 Teams (Winners of the Online Qualifiers) will receive side selection for games 1 and 3. All Pool 2 Teams (Top 3 points from Leaderboard and winner of Last Chance Qualifier) will receive side selection for game 2. For the semifinals and finals, if any matches are Pool 1 vs Pool 2, Pool 1 will receive side selection. Otherwise, it will be speed of victory in the quarterfinals that will award side selection.
  • Selection Error. In the event of an erroneously-selected Champion during pick or ban, the Team in error must notify the other Team Captain, a Referee or SKL Admin before the other Team has locked in their next selection. If so, the process will be restarted and brought back to the point at which the error occurred so that the Team in error may correct its mistake. If the next selection is locked before the Team in error gives notice to a Referee or a League Official, the erroneous selection shall be deemed irrevocable.
  • Trading Champions. Teams on main stage must complete all champion trades before the 20-second mark during the trade phase, or will be subject to a penalty (including have the trade disallowed)

Stoppage of Play:

Terms:

  • Unintentional Disconnection: One player losing connection to the game due to problems or issues with the game client, platform, network, or PC.
  • Game Leaving/Intentional Disconnection: One player losing connection to the game due to player’s actions (i.e. quitting the game).
  • Server Crash: Multiple players losing connection due to an issue with a server or platform.

Stoppage of Play Procedure/Pause Rules:

  • If a player intentionally disconnects without specifying a reason, then the game will continue as normal.
  • If a server crash occurs, then the tournament officials or a member of the Board of Referees will decide either between (a) restarting the game or (b) awarding the game to one of the teams. As a guideline, a game victory will only be awarded in a situation where one team was on the verge of certain defeat (e.g. A nexus was about to be destroyed).
  • Each team will be allotted 15 minutes of pause time each game. If the team hits their 15 minute mark, the game will continue on as normal. Granted, this may be altered by a referee’s discretion depending on extenuating circumstances. If a player pauses or unpauses a game without permission outside of their allotted pause time, or doesn’t resume the game within their allotted pause time, they’ll be subject to penalties according to the league rules.
  • If a team pauses the game without a valid reason, the referee may penalize, or resume the game as normal.
  • When online, players are allowed to discuss gameplay or strategy during pauses.

Game of Record:

Game of Record (GOR): A game of record (“GOR”) refers to a game where all ten players have loaded and which has progressed to a point of meaningful interaction between opposing teams. Once a game attains GOR status, the period ends in which incidental restarts may be permitted and a game will be considered as “official” from that point onward. After the establishment of GOR, game restarts will be allowed only under limited conditions (see below). Examples of conditions which establish GOR:

  • Any attack or ability is landed on minions, jungle creeps, structures, or enemy Champions.
  • Line-of-sight is established between players on opposing teams.
  • Setting foot, establishing vision or targeting skillshot ability in opponent’s jungle by either team, which includes either leaving the river or entering brush connected to enemy jungle.
  • Game timer reaches two minutes (00:02:00).

Restarts Before GOR: The following are examples of situations in which a game may be restarted if GOR has not been established.

  • If a player notices that player’s rune, mastery, or GUI settings have not applied correctly due to a bug between the game lobby and match, player can pause the game to adjust these settings. If the settings cannot be correctly adjusted, then the game may be restarted.
  • If an SKL official determines that technical difficulties will not allow for the game to resume as normal (including a team’s ability to be in proper position for certain game events, such as minion spawn).
  • All players must preserve the same settings such as picks/bans, masteries, summoner spells, and skins for the restarted match, however, in the case of a critical champion bug, all players will be allowed to select new settings.

Restarts After GOR: The following are examples of situations in which a game may be restarted after GOR has been established.

  • If a game experiences a critical bug at any point during the match which significantly alters game stats or gameplay mechanics.
  • If an SKL official determines that there are environmental conditions which are unfair (e.g. excessive noise, hostile weather, unacceptable safety risks).
  • All players will be allowed to select new settings such as picks/bans, masteries, summoner spells, and skins in the event of a post GOR restart.

Referee’s discretion & Restart Request:

The teams can request a restart of the game by pausing the game and stating the reason why in the in-game chat to notify the other team. The team captain of the affected team then will contact an SKL referee and notify of the situation. The referee will make the decision whether or not to continue the game or rule a restart. The team will be penalized only if they are proven to have intentionally requested for a restart with false or misleading reason(s). When restart is ruled, the team captains are responsible to ensure that all correct players’ intended game settings are in place.

Offences Resulting in Penalties:

All participating players are required to be inside the game lobby by 10min prior to the start of their scheduled matches

  • Team not in lobby by 10 min prior – loss of ban.
  • Team not in lobby by game start – additional loss of ban
  • Delay of game (team not ready to start at game start) – will be penalized at the discretion of the referee depending on length of delay.
  • There may be some exceptions at the referees discretion (ex. Player having technical difficulty requiring a re-log).

Competition Conduct

The following actions will be considered unfair play and will be subject to penalties at the discretion of League Officials.

  • Collusion. Collusion is defined as cooperation or conspiracy to cheat or deceive others. The cooperation or conspiracy can occur among Players, Teams, and/or organizations. The list of conspirators is not exhaustive. Collusion includes, but is not limited to, acts such as:
    • Soft play, which is defined as any Player not adhering to a reasonable standard of competition in a Game.
    • Pre-arranging to split prize money and/or any other form of compensation. Sending or receiving signals, electronic or otherwise, from a confederate to/from a Player.
    • Deliberately losing a Game for compensation, or for any other reason, or attempting to induce another Player to do so.
  • Match-Fixing. No Team Member may offer, agree, conspire, or attempt to influence the outcome of a Game or Match by any means that are prohibited by law or these Rules. This includes intentional forfeit.
  • Competitive Integrity. Teams are expected to play at their best at all times within any Game (regardless of potential outcome), and to avoid any behavior inconsistent with the principles of good sportsmanship, honesty, or fair play.
  • Hacking. Hacking is defined as any modification of competition PCs (or other hardware being used in a Game), server, internet connection or the LoL client by any Player, Team or person acting on behalf of a Player or a Team.
  • Exploiting. Exploiting is defined as intentionally using any Bug to seek an advantage. Exploiting includes, but is not limited to the known bugs or function within LoL that, in the sole determination of League Officials, is not functioning as intended.
  • Spectator Machines. No Team Member or anyone affiliated with the team may spectate the game and relay information to the team while playing. Interference with any Game, including messaging participants in the Game, from any spectator will result in forfeit for the offending Team, without regard to intent.
  • Ringing. Playing under another Player’s account or soliciting, inducing, encouraging or directing someone else to play under another Player’s account.
  • Cheating Methods. The use of any kind of cheating device and/or cheat program, or any similar cheating method.
  • League Discretion. Any other further act, failure to act, or behavior which, in the sole judgment of League Officials, violates these Rules and/or the standards of integrity established by League for competitive gameplay.

Player Conduct Towards Others

  • Profanity and Hate Speech. A Team Member may not use language that is obscene, foul, vulgar, insulting, threatening, abusive, libelous, slanderous, defamatory or otherwise offensive or objectionable; or promote or incite hatred or discriminatory conduct.
  • Abusive Behavior. Abuse of SKL Officials, opposing Team Members, or anyone affiliated with the league will not be tolerated. Repeated etiquette violations, including but not limited to touching another Player’s computer, body or property will result in penalties. Team Members and their guests (if any) must treat all individuals attending a Match with respect.
  • Behavior in LoL. All members of the Full Team Roster are subject to behavior checks and reviews for their behavior while playing LoL, including before being permitted to associate with a Team as a Head Coach or as a member of the Full Team Roster. Team Members are expected to behave appropriately in-game and to avoid the use of derogatory, racist and offensive language as well as griefing and intentionally feeding.
  • Harassment. Harassment is forbidden. Harassment is defined as systematic, hostile and repeated acts taking place over a considerable period of time, or a singular egregious instance, which is/are intended to isolate or ostracize a person and/or affect the dignity of the person.
  • Sexual Harassment. Sexual harassment is forbidden. Sexual harassment is defined as unwelcome sexual advances. The assessment is based on whether a reasonable person would regard the conduct as undesirable or offensive. There is zero tolerance for any sexual threats/coercion or the promise of advantages in exchange for sexual favors.
  • Discrimination and Denigration. Team Members may not offend the dignity or integrity of a country, private person or group of people through contemptuous, discriminatory or denigrating words or actions on account of race, skin color, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason.

Reporting unsportsmanlike conduct:

Unsportsmanlike or toxic behavior and other violations of the Terms of Service will not be tolerated. Since this league will mostly be self governed, if you find another player/team to be acting against the rules listed herein, please report this individual to a league official along with evidence of your claims. You can reach our officials at any time, either by email or on our Discord. The board of referee’s will review and act on these claims on a case by case basis.

Roster Rules:

  • Roster Size: A minimum roster size of 5 is required. Substitute players must be registered when signing up the team, with a maximum of 2 substitutes. League organizers may adjust the maximum roster size if a request is submitted and the board of referees and tournament organizers deem it admissible.
  • Each team is required to have a team captain. The team captain will have the responsibility to contact league officials and referees outside of game with any information regarding the tournament. The team captain will also be required to communicate with other team captains when the situation arises.
  • Summoner names that contain profanity or vulgar words are not permitted.
  • All summoner name changes must be reported to an SKL referee before changing. Failure to do so could result in removal from the tournament if the board of referees cannot verify that the name change occurred.
  • Players may not play on multiple teams. If it is found that a player has played with the same or different accounts on multiple teams, both teams will be disqualified at the time of discovery.
  • If a team is awarded a slot in the Canadian Nationals tournament, no replacement players can be made. If a player is unable to attend any matches the next day, one of the 2 designated subs must be used.
  • If it is found that a roster has a player that is not a Canadian citizen or does not currently live in Canada, that team will be disqualified.

Final provisions:

  • It is at the discretion of the League Officials and Board of Referees to modify any of the rules to ensure fair play between teams in a league. The rules could potentially be amended in the following cases:
    • A different patch/version release is used and modifications to the rules are necessary to ensure fair play.
    • Players are suspected or proven to be engaging in unfair play or collusion to fix a match.
    • Changes to game settings and/or operations guidelines are necessary due to differences between online and offline modes.
    • There are substantial delays to a game that would prevent it from concluding in a timely fashion as required by a live venue.
  • Given certain extraordinary circumstances not covered specifically in these rules, the League Officials and Board of Referees reserve the right to penalize teams and players based on the information and details presented to them. Penalties resulting from these extraordinary circumstances can include, but are not limited to those defined within these rules and will be determined on a case by case basis by the League Officials and Board of Referees.

All matches will be streamed on twitch.tv/skl_esports and can be viewed live at the following location:

Canada Centre – Evraz Place

1700 Elphinstone St

Regina, SK S4P 2Z6

 

Lastly, the most important rule for the tournament: HAVE FUN

If you have any questions, feel free to email us or ask on our Discord

2020 GREY CUP FESTIVAL – LIVE FINALS

OFFICIAL SKL RULEBOOK FOR 2020 GREY CUP FESTIVAL CANADIAN NATIONALS 

General & Game Settings:

  • Competition Method: 5 vs. 5
  • Maps allowed: Summoner’s Rift
  • Mode: Tournament Draft
  • Bans per team: 5
  • Game Winner: The team who destroys the opposing teams nexus or forces their opponent to surrender.
  • Champion Selection: Players may only select champions that are unlocked via any means.
  • Restrictions: New champions will be restricted for 2 weeks following their release. At the discretion of the League Officials or Board of Referees, item or champion restrictions may be added while the season is in progress.
  • Region: North America

To join your team’s game lobby, the team captain must acquire a game code via a referee or SKL admin, copy and paste the code into the Custom Game > Tournament Code section of the League of Legends Client, then invite the rest of their team (or distribute the code).

Summary of Key Points

  • How to Qualify: Win one of the 4 Online Qualifiers, OR Win the Last Chance Qualifier November 19 in Regina, SK OR Be one of the Top 3 seeds on the Points Leaderboard. Points are accrued from finishing in the Top 8 of the online qualifiers ONLY.

NOTE: IF FOR ANY REASON, a team is unable to attend the live final, the open slots will be given to teams from the leaderboard. If those teams are unable to attend, as a last resort SKL holds the right to award multiple qualifying slots at the Last Chance Qualifier.

  • Format: Quarterfinals Saturday, Semifinals/Finals on Sunday
  • Prizing: The prizing for the 2020 Grey Cup Festival Canadian Nationals is as follows:
    • 1st: $20,000
    • 2nd: $12,000
    • 3rd/4th: $5,000
    • 5th-8th: $2,000

Hardware

All players will be provided, and will exclusively use, equipment in the following categories:

  • PC and Monitor
  • Headsets and/or Earbuds and/or Microphones
  • Table and Chair

At the request of a player, they will be provided the following equipment:

  • PC Keyboard – Corsair Strafe RGB MK.2 Mechanical Keyboard
  • PC Mouse -Corsair M65
  • Mousepad – Corsair MM350 X-Large Mouse Pad

The following are the PC Specs provided to competitors:

  • CPU – Intel i5 9400F 2.9GHz 6-core/6-threads
  • Ram – Corsair Vengeance 16GB RAM DDR 2666Mhz
  • GPU – MSI Ventus GTX 1660Ti
  • SSD – M.2 Intel 660p 512GB
  • Motherboard – MSI B360 Gaming Plus
  • Monitor – MSI Optix MAG241C 24” 144Hz Monitor

At their discretion, officials may disallow the use of any piece of equipment for reasons relating to security, safety or operational efficiency.

If equipment or technical problems are suspected, a player may request a review. A technician will diagnose and troubleshoot problems as needed. Technicians may request the replacement of equipment, in which case SKL will replace with equipment aforementioned in the rules. If a player wishes to use personal replacement equipment, the player must use equipment that is pre-approved by SKL otherwise they will be provided replacement equipment by SKL.

Computer Program and Usage

Players are prohibited from installing ANY programs, and must use only the programs provided by the League. This includes any warm-up computers. Voice chat will be provided. League Officials may monitor a team’s audio. It is prohibited to connect any equipment to the League computers for any reason. It is prohibited to make any social media or external communications on the computers.

Audio Restrictions

Players will be required to maintain certain audio levels throughout the tournament. SKL may require players to adjust their volume levels higher if the officials determine that volume levels are too low. Headphones must be placed directly on a players ear, and must remain there for the duration of the game.

Equipment Tampering

Players may not touch or handle another teammates owned/provided equipment after a match has started. Player who require assistance should ask for it from an official.

Pre-Match Setup

Players will have designated blocks of time prior to their match time to ensure that they are fully prepared. Setup time is considered to have begun once players enter the designated playing area, at which point they are not allowed to leave without permission of an official or referee and accompaniment by an official. Setup is comprised of the following:

  • Ensure the quality of the provided equipment
  • Connecting and calibrating peripherals
  • Ensuring function of voice-chat
  • Setting up rune pages
  • Adjusting in game settings as required
  • A limited warm-up (this may be shortened due to time restraints)

Seating Order

Players must sit in the order in which they will join the lobby: Top, Jungle, Mid, Bot Carry and Support. This order is from the vantage of a viewer, reading left to right.

Draft Rules:

  • Draft Options: Picks and bans must be conducted using the same format supported in the client (Tournament Draft). A manual draft should only be used if the built-in draft mode cannot be used for any reason.
  • Draft Order: For the quarterfinals, All Pool 1 Teams (Winners of the Online Qualifiers) will receive side selection for games 1 and 3. All Pool 2 Teams (Top 3 points from Leaderboard and winner of Last Chance Qualifier) will receive side selection for game 2. For the semifinals and finals, if any matches are Pool 1 vs Pool 2, Pool 1 will receive side selection. Otherwise, it will be speed of victory in the quarterfinals that will award side selection.
  • Selection Error. In the event of an erroneously-selected Champion during pick or ban, the Team in error must notify the other Team Captain, a Referee or SKL Admin before the other Team has locked in their next selection. If so, the process will be restarted and brought back to the point at which the error occurred so that the Team in error may correct its mistake. If the next selection is locked before the Team in error gives notice to a Referee or a League Official, the erroneous selection shall be deemed irrevocable.
  • Trading Champions. Teams must complete all champion trades before the 20-second mark during the trade phase, or will be subject to a penalty (including have the trade disallowed)

Stoppage of Play:

Terms:

  • Unintentional Disconnection: One player losing connection to the game due to problems or issues with the game client, platform, network, or PC.
  • Game Leaving/Intentional Disconnection: One player losing connection to the game due to player’s actions (i.e. quitting the game).
  • Server Crash: Multiple players losing connection due to an issue with a server or platform.

Stoppage of Play Procedure/Pause Rules:

  • If a player intentionally disconnects without specifying a reason, then the game will continue as normal.
  • If a server crash occurs, then the tournament officials or a member of the Board of Referees will decide either between (a) restarting the game or (b) awarding the game to one of the teams. As a guideline, a game victory will only be awarded in a situation where one team was on the verge of certain defeat (e.g. A nexus was about to be destroyed).
  • Each team will be allotted 15 minutes of pause time each game. If the team hits their 15 minute mark, the game will continue on as normal. Granted, this may be altered by a referee’s discretion depending on extenuating circumstances. If a player pauses or unpauses a game without permission outside of their allotted pause time, or doesn’t resume the game within their allotted pause time, they’ll be subject to penalties according to the league rules.
  • If a team pauses the game without a valid reason, the referee may penalize, or resume the game as normal.
  • When online, players are allowed to discuss gameplay or strategy during pauses.

Game of Record:

Game of Record (GOR): A game of record (“GOR”) refers to a game where all ten players have loaded and which has progressed to a point of meaningful interaction between opposing teams. Once a game attains GOR status, the period ends in which incidental restarts may be permitted and a game will be considered as “official” from that point onward. After the establishment of GOR, game restarts will be allowed only under limited conditions (see below). Examples of conditions which establish GOR:

  • Any attack or ability is landed on minions, jungle creeps, structures, or enemy Champions.
  • Line-of-sight is established between players on opposing teams.
  • Setting foot, establishing vision or targeting skillshot ability in opponent’s jungle by either team, which includes either leaving the river or entering brush connected to enemy jungle.
  • Game timer reaches two minutes (00:02:00).

Restarts Before GOR: The following are examples of situations in which a game may be restarted if GOR has not been established.

  • If a player notices that player’s rune, mastery, or GUI settings have not applied correctly due to a bug between the game lobby and match, player can pause the game to adjust these settings. If the settings cannot be correctly adjusted, then the game may be restarted.
  • If an SKL official determines that technical difficulties will not allow for the game to resume as normal (including a team’s ability to be in proper position for certain game events, such as minion spawn).
  • All players must preserve the same settings such as picks/bans, masteries, summoner spells, and skins for the restarted match, however, in the case of a critical champion bug, all players will be allowed to select new settings.

Restarts After GOR: The following are examples of situations in which a game may be restarted after GOR has been established.

  • If a game experiences a critical bug at any point during the match which significantly alters game stats or gameplay mechanics.
  • If an SKL official determines that there are environmental conditions which are unfair (e.g. excessive noise, hostile weather, unacceptable safety risks).
  • All players will be allowed to select new settings such as picks/bans, masteries, summoner spells, and skins in the event of a post GOR restart.

Referee’s discretion & Restart Request:

The teams can request a restart of the game by pausing the game and stating the reason why in the in-game chat to notify the other team. The team captain of the affected team then will contact an SKL referee and notify of the situation. The referee will make the decision whether or not to continue the game or rule a restart. The team will be penalized only if they are proven to have intentionally requested for a restart with false or misleading reason(s). When restart is ruled, the team captains are responsible to ensure that all correct players’ intended game settings are in place.

Offences Resulting in Penalties:

All participating players are required to be on stage and in the game lobby by 10 min prior to the start of their scheduled matches (time to be at discretion of referees)

  • Team not present 10 minutes prior – loss of ban.
  • Team not in lobby by game start – additional loss of ban
  • Delay of game (team not ready to start at game start) – will be penalized at the discretion of the referee depending on length of delay.
  • There may be some exceptions at the referees discretion (ex. Player having technical difficulty requiring a re-log).

Competition Conduct

The following actions will be considered unfair play and will be subject to penalties at the discretion of League Officials.

  • Collusion. Collusion is defined as cooperation or conspiracy to cheat or deceive others. The cooperation or conspiracy can occur among Players, Teams, and/or organizations. The list of conspirators is not exhaustive. Collusion includes, but is not limited to, acts such as:
    • Soft play, which is defined as any Player not adhering to a reasonable standard of competition in a Game.
    • Pre-arranging to split prize money and/or any other form of compensation. Sending or receiving signals, electronic or otherwise, from a confederate to/from a Player.
    • Deliberately losing a Game for compensation, or for any other reason, or attempting to induce another Player to do so.
  • Match-Fixing. No Team Member may offer, agree, conspire, or attempt to influence the outcome of a Game or Match by any means that are prohibited by law or these Rules. This includes intentional forfeit.
  • Competitive Integrity. Teams are expected to play at their best at all times within any Game (regardless of potential outcome), and to avoid any behavior inconsistent with the principles of good sportsmanship, honesty, or fair play.
  • Hacking. Hacking is defined as any modification of competition PCs (or other hardware being used in a Game), server, internet connection or the LoL client by any Player, Team or person acting on behalf of a Player or a Team.
  • Exploiting. Exploiting is defined as intentionally using any Bug to seek an advantage. Exploiting includes, but is not limited to the known bugs or function within LoL that, in the sole determination of League Officials, is not functioning as intended.
  • Spectator Machines. No Team Member or anyone affiliated with the team may spectate the game and relay information to the team while playing. Interference with any Game, including messaging participants in the Game, from any spectator will result in forfeit for the offending Team, without regard to intent.
  • Ringing. Playing under another Player’s account or soliciting, inducing, encouraging or directing someone else to play under another Player’s account.
  • Cheating Methods. The use of any kind of cheating device and/or cheat program, or any similar cheating method.
  • League Discretion. Any other further act, failure to act, or behavior which, in the sole judgment of League Officials, violates these Rules and/or the standards of integrity established by League for competitive gameplay.

Player Conduct Towards Others

  • Profanity and Hate Speech. A Team Member may not use language that is obscene, foul, vulgar, insulting, threatening, abusive, libelous, slanderous, defamatory or otherwise offensive or objectionable; or promote or incite hatred or discriminatory conduct.
  • Abusive Behavior. Abuse of SKL Officials, opposing Team Members, or anyone affiliated with the league will not be tolerated. Repeated etiquette violations, including but not limited to touching another Player’s computer, body or property will result in penalties. Team Members and their guests (if any) must treat all individuals attending a Match with respect.
  • Behavior in LoL. All members of the Full Team Roster are subject to behavior checks and reviews for their behavior while playing LoL, including before being permitted to associate with a Team as a Head Coach or as a member of the Full Team Roster. Team Members are expected to behave appropriately in-game and to avoid the use of derogatory, racist and offensive language as well as griefing and intentionally feeding.
  • Harassment. Harassment is forbidden. Harassment is defined as systematic, hostile and repeated acts taking place over a considerable period of time, or a singular egregious instance, which is/are intended to isolate or ostracize a person and/or affect the dignity of the person.
  • Sexual Harassment. Sexual harassment is forbidden. Sexual harassment is defined as unwelcome sexual advances. The assessment is based on whether a reasonable person would regard the conduct as undesirable or offensive. There is zero tolerance for any sexual threats/coercion or the promise of advantages in exchange for sexual favors.
  • Discrimination and Denigration. Team Members may not offend the dignity or integrity of a country, private person or group of people through contemptuous, discriminatory or denigrating words or actions on account of race, skin color, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason.

Reporting unsportsmanlike conduct:

Unsportsmanlike or toxic behavior and other violations of the Terms of Service will not be tolerated. Since this league will mostly be self governed, if you find another player/team to be acting against the rules listed herein, please report this individual to a league official along with evidence of your claims. You can reach our officials at any time, either by email or on our Discord. The board of referee’s will review and act on these claims on a case by case basis.

Roster Rules:

  • Roster Size: A minimum roster size of 5 people is required. The entirety of the team must be in order to compete. A minimum of 3 members of the starting roster of the qualified team must be present. Substitute players must be registered when signing up the team, with a maximum of 2 substitutes. League organizers may adjust the maximum roster size if a request is submitted and the board of referees and tournament organizers deem it admissible.
  • Summoner names that contain profanity or vulgar words are not permitted.
  • All summoner name changes must be reported to an SKL referee before changing. Failure to do so could result in removal from the tournament if the board of referees cannot verify that the name change occurred.
  • Players may not play on multiple teams. If it is found that a player has played with the same or different accounts on multiple teams, both teams will be disqualified at the time of discovery.
  • If it is found that a roster has a player that is not a Canadian citizen or does not currently live in Canada, that team will be disqualified.

Final provisions:

  • It is at the discretion of the League Officials and Board of Referees to modify any of the rules to ensure fair play between teams in a league. The rules could potentially be amended in the following cases:
    • A different patch/version release is used and modifications to the rules are necessary to ensure fair play.
    • Players are suspected or proven to be engaging in unfair play or collusion to fix a match.
    • Changes to game settings and/or operations guidelines are necessary due to differences between online and offline modes.
    • There are substantial delays to a game that would prevent it from concluding in a timely fashion as required by a live venue.
  • Given certain extraordinary circumstances not covered specifically in these rules, the League Officials and Board of Referees reserve the right to penalize teams and players based on the information and details presented to them. Penalties resulting from these extraordinary circumstances can include, but are not limited to those defined within these rules and will be determined on a case by case basis by the League Officials and Board of Referees.

All matches will be streamed on twitch.tv/skl_esports and can be viewed live at the following location:

Canada Centre – Evraz Place

1700 Elphinstone St

Regina, SK S4P 2Z6

 

Lastly, the most important rule for the tournament: HAVE FUN

If you have any questions, feel free to email us or ask on our Discord.

 

 

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