Super Smash Bros Wii U Rules

The following rules are set in place as the final word of referee rulings within the tournaments. For situations not covered below, Referee’s and the Board of Referees will make a call based on the best information and judgments at hand.

General Rules

  • SKL eSports and IKS Live do not take responsibility for lost or broken controllers, TVs, consoles, game cartridges or game disks.
  • All registration fee’s are non-refundable.
  • In the event of a power outage, the tournament will be put on hold for a maximum of two hours. After two hours are up, the tournament will be cancelled. This applies to other acts of God as well.
  • As per the “Other Rules” section on behavior, the TO (SKL eSports) is entitled to disqualify or eject anyone show disrespectful or inappropriate behavior.
  • As alcohol is being sold at this event, the TO holds the right to refuse service of alcoholic beverages to anyone at anytime.
  • Any minor’s attempting to purchase alcoholic beverages will be ejected from the event immediately. You have been warned.


  • 2 Stock, 6 minutes.
  • Items set to Off and None.
  • Launch rate 1.0.
  • Handicap set to off.
  • Customs set to off.
  • Pause may be on or off
  • Score display and damage display set to on.
  • Mii Fighters (with guest Mii builds) may use any of their special moves.

Stages and Set Procedure

  1. Both players select their character. Either player may elect a double blind character selection.
  2. The players play either rock paper scissors or use some other appropriate arbitrator (ex. G&W Judge).
  3. The winner of rock paper scissors strikes one stage from the starter stages.
  4. The loser then strikes two stages from the remaining four stages.
  5. The winner selects from the remaining two stages.
  6. After the game, the winner of the game bans one stage from the entire list. The loser then selects the next stage from the remaining stages, but cannot select the last stage he/she won on (Modified Dave’s Stupid Rule).
  7. After stage selection, the winner may choose to change characters. After that, the loser may also change characters.*
  8. Once stage and characters have been selected, the players are allowed up to 30 seconds before starting the game to drink water, change music, wipe their hands etc. before they must commence the match. If a player has declared a coach prior to the set they are allowed an additional 30 seconds to deliberate with their coach; coaching is banned mid game. Violation of any of these rules leaves the party subject to disqualification.

*Should one player choose to play random the other must counterpick based off of the random pick and does not get to know the result of random prior to counterpicking. Because Miis differ from setup to setup, if random selects a Mii the player playing random is allowed to either restart with a legal Mii of any kind of their choice or restart with a new random.

  • Sets are best of 3 until an arbitrary cutoff point. This point is up to the TO’s discretion at the time the tournament begins and will be communicated clearly during the event. Common cutoffs include top 8, top 4, top 3, etc. After this point, all sets are best of 5.
  • Starter Stages: Battlefield, Final Destination, Smashville, Town & City, Lylat Cruise
  • Counterpick Stages: Omegas (Wily Castle, Kalos Pokémon League, Palutena’s Temple, Suzaku Castle and Midgar, banned with FD), Dreamland 64 (banned with BF)


  • Two players may make a gentlemen’s agreement to play on whichever stage (or really whatever ruleset) they may wish, so long as the bracket is not held up as a result. By making such an agreement, you acknowledge that you may be DQ’d for stalling brackets.
  • The results of each and every game is determined by the results screen except in the case of sudden death (see below). Whichever character the results screen says is the winner after a normal match is the winner. This includes losses due to controller malfunctions, suicide kills, etc. It also includes losses on settings that are not set accurately.
  • Should the match go to sudden death, the winner is whoever has more stocks, or if stocks are even, less percent. If percent and stocks are even (either by timeout or by simultaneous kills) a 1 stock 3 minute tiebreaker match will be played with the otherwise same rules as a normal game.
  • After a match is called, if a player is not available within ten minutes they forfeit the match. Exceptions may be made in certain cases of game crossover. If you ARE present for a match you are expected to start it immediately or be subject to possible disqualification.
  • Pausing is only allowed in the case of a controller malfunction or while in a neutral position in order to summon a TO. Any other pausing allows your opponent to ask you to SD and lose a stock for it.
  • In the case of an unforeseen outcome or event, it will be up to the TO’s discretion.

Other Rules (Doubles, Behaviour, Controllers)

  • Players must pick a custom color similar to their team color in Doubles if requested. Teams with Cloud may be requested to use a color other than blue team.
  • Swapping controllers in doubles is permitted, so long as you don’t interfere with the other team. Sharing stocks with your partner is permitted..
  • All players must respect the venue, the other players, and the TO at all times. Disrespectful behavior (as determined by the TO) leaves the party subject to a DQ and/or being asked to leave.
  • Players may use any controller they wish (other than the Wii U gamepad) so long as that controller does not add any benefits to their inputs as determined by the TOs, such as macros. Should you wish to use a wireless controller you are strongly encouraged to have one that can be powered through the Wii U. If not, you must disconnect that controller from the Wii U immediately following your set.
  • If your controller is found to be the cause of disruption to the tournament (mid-game or otherwise), you are subject to complete disqualification from the event. If your match is found to be played by someone else using a wireless controller both you and your cohort will be subject to immediate disqualification.
  • During a set, players may not directly confer with another person for the sake of advice (coaching). Breaches of this rule will be punished according to the TO’s discretion.

Prize Pool Payouts for Singles Tournament:

The Singles Tournament will award prizing on a dynamic scale. The scaling and distribution is detailed below:

If >= 40 entrants, top 8 payout

  • 1st: 40%
  • 2nd: 25%
  • 3rd: 10%
  • 4th: 8%
  • 5th: 6%
  • 7th: 2.5%

If >= 20 & < 40 entrants, top 6 payout

  • 1st: 40%
  • 2nd: 25%
  • 3rd: 15%
  • 4th: 10%
  • 5th: 5%

If < 20 entrants, top 3 payout

  • 1st: 50%
  • 2nd: 30%
  • 3rd: 20%


Prize Pool Payouts for Doubles Tournament:

The Doubles Tournament will award the following to the top three teams:

  • 1st: 50%
  • 2nd: 30%
  • 3rd: 20%
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