Tag: Skins

These Updates are Truly, Truly Outrageous

With patch 6.7 going live just a couple of days ago, we are already seeing a fair amount of content pop up onto the PBE: most notable of these changes being the Taric update, Global Splash updates, and the Rotating Game Mode testing. If you don’t yet know about some or all of these updates, fear not! I will be summarizing all of these updates while also offering an opinion to all that will hear.


Let’s start with the Taric update:

First of all: FINALLY. This long needed update has finally been announced and has at last hit the PBE for testing. The new Taric, yet still fabulous, is much different. He has received a full new model and move set update that requires actual thinking and has a few more useful support abilities than before. Now focused around linking yourself to a target ally, Taric’s heal, stun, and ultimate’s area of effect depend on where you and your linked ally are standing. Your stun (which is now a delayed skill shot) now fires out of both Taric and his ally for increased chance to hit.

My only gripe with Taric is that he can be a bit overwhelming until you get used to all of your spells, and mechanics. Taric’s ultimate causes him and everyone around him and his linked ally to be invulnerable for 2.5 seconds, but has a delay of 2.5 seconds. This can be troublesome in fast paced fights in which your 2.5 seconds just won’t be fast enough. The timing of this will take some time to become accustomed to.

Overall, Taric’s update is great. Going from a boring and ugly, minimum mechanic support, to an engaging and much more useful one with a brand new quality character model is quite refreshing.




Global Splash Art Updates:

Before I get too far into this one, I should probably mention that Riot is consistently changing and revising global splash arts depending on community backlash. There are several reasons for Riot’s decision to change (but not necessarily create new) splash art for a big chunk of the game’s skins. First of all: the game’s original art is becoming dated. Tweaking the art in hopes to make it appear more modern is one thing Riot has begun doing for skins like Goth Annie and Cottontail Teemo (pictured above). They are also beginning to “unify the global experience”, which means that some of the splashes will be switching to the Chinese version, as well as some of the Chinese versions switching to the NA versions. It is also worth mentioning that “this is not a replacement for full-scale splash updates down the road, just a short term solution to solve a specific problem.”

In this feat to unify the world with the same art, Riot has hit some restrictions and have thus removed tobacco and alcohol from Gentleman Cho’Gath’s splash art, and are in the process of removing the blood effects from Crimson and Stinger Akali. So to all of you still waiting for the return of Graves’ cigar, looks like you’re out of luck!

It is great that Riot is updating their art while we wait for the full-scale updates, but was the Goth Annie update really needed? If you actually look, all Riot actually did was paste a new face on the existing art. What was wrong with her old face? It just feels a little forced.




Rotating Game Mode Queue Testing:

Hold on to your hats; yet another highly anticipated update is coming today! The Rotating Game Mode Queue is kicking off today starting a 4pm server time. The first game mode? Ascension.

Briefly introduced and taken away from us when Azir and Guardian of the Sands Kha’zix were released, Ascension takes you to a sand covered Crystal Scar (The Dominion map) where you must capture objectives and defeat Xerath to claim the Ascension buff. The game is won through capturing enough objectives before the enemy team.

You may play Ascension this weekend, and will have access to it until Monday. You may also earn mastery points for your champions in every rotating game mode, so be sure to have a few games before it rotates out!

It’s just too bad Riot has not yet added champion mastery in ARAM and Twisted Treeline. We can only hope this will come soon!


Are there any other updates you are looking forward to? What do you feel about the new Taric? The new Global Splash Art updates? Be sure to tell us either in the comments or on our Facebook, where we currently have a giveaway running! Make sure to enter for a chance to win a copy of Overwatch!

Chroma Packs: Are They Worth It?

Chroma packs were released back in April of 2015 with recolours of Lucian, Blitzcrank, and other champions and skins in League of Legends. They were offered as a way to “express your style and personality in League of Legends”. But is 590 RP really a good price to allow me to be myself? That’s more than $5.00 just for a few palette swaps that no one really notices in game. Why are we paying close to the price of a brand new skin for different colours of a skin we already previously purchased? Expressing yourself in League of Legends should mean more than having a bigger wallet. I don’t know about you, but I want to feel like my new blue cloaked Lucian actually means something. I bought the skins I think look cool, now let me unlock different colours for them through actually playing the champion. As someone who buys so many of the cool champion skins when they release: Please just let us unlock their Chroma Packs through other means.

Riot has stated: “All options are still open in the future, but we’re sticking with RP-only at launch, in line with our historical approach to cosmetic content.” After a year of waiting, I hope that Riot expands on this statement and announces a new manner of obtaining Chroma Packs. Making money on a free to play game through cosmetic content that has no effect on gameplay is understandable, but give us something to strive for; Give us a goal to reach with a reward for putting so much time into the characters we love.

One of the major problems with purchasing Chroma Skins at this price is that you are paying for all three colours, while you may only like the look of one of them. If the Chroma’s were sold individually, with the price split evenly into three, someone might feel inclined to buy that colour just because they have some extra RP. This would at least rival the new Hextech Chests now being sold for a much more reasonable price. You could even perhaps combine the two features and implement Chroma Skins to be unlocked with its corresponding champion shard.

Chroma 2

Additionally, Chroma Skins would of course fit right in as rewards in the Champion Mastery system. With the new level 6 and 7 masteries, hopefully this is something we see. My personal hope is to unlock each colour scattered throughout the seven levels of mastery, but I won’t complain if the whole pack is just unlocked through just one of the levels. Through this method, Chroma Skins would no longer just show your opponents how much money you have by buying both the skin and the Chroma for it, but instead shows them just how much you have played that champion. Isn’t that what Champion Masteries are all about after all?

Blizzard’s Heroes of the Storm implemented this method from the very beginning. Through leveling up, you unlock the different colours through playing the hero. It was however easier for Heroes of the Storm to add their Chroma’s for free since the system was in place since the very beginning. With over 120 champions in League of Legends, going through all those files is a much more daunting task, but why not start releasing them with every newly released champion? It would at least be a start.

A year after Chroma packs have been released, we have not seen much activity, but hopefully Riot is planning something. Whether they have some of the same ideas as me, I don’t know. But whatever they choose to do, I’m sure it will be better than the current system.


Thanks for the read! Have you bought any Chroma Skins? Do you agree with my thoughts? Do you have any other suggestions about how Chroma Packs should be distributed?


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