URF 2016: Please NURF
Since the introduction of the rotating queue, many of us have been waiting for Ultra Rapid Fire’s return. Without its traditional April Fool’s Day start this year, we sat and waited until it finally came and quickly left the live servers over the weekend. Since its introduction in 2014, U.R.F. has changed quite a bit. With no idea it would become so popular, Riot unleashed its creation into the world without any restrictions. Lawnmower Hecarim quickly took over the Rift but was quickly disabled once his power was proven to be too great, along with other champions like Sona, Soraka, and Skarner (my favourite three to play in this game mode in 2014). Players simply revived and teleported around the map as they pleased until Revive was also disabled from this game mode (and soon after removed from the game in general). But with all of the nerfs and adjustments Riot has made since its original introduction, who were the best champions to play in Ultra Rapid Fire this year?
Similar to Vladmir, Fizz is able to be un-targetable to enemies for a short time while also being mobile. The difference that brings Fizz onto this list and not Vladmir is that Fizz has much more mobility and damage with his Playful/Trickster combined with his Urchin Strike. There is no getting away from a Fizz in URF; once he spots you, you – and all of your teammates – are as good as dead.
If you thought Blitzcrank was annoying in a normal game, just wait until you see him in an Ultra Rapid Fire game. With his brief cooldowns he will constantly be spamming his Q, so avoiding his pulls will be your top priority. If you do happen to get hit by his Rocket Grab, there’s not much you can do unless you have very good mobility. As soon as you reach him, Blitzcrank will be knocking you up with his E, and then pulling you in again with his Q, repeating this until he gets his kill. If you happen to get away from him, you better run because Blitzcrank is able to constantly spam his W, giving him a permanent speed boost. Once Blitzcrank hits level 6, his combo, which now will include Static Field, will kill you faster than you even have time to think about reacting.
By far one of the most hated champions of League of Legends, Teemo just gets worse in Ultra Rapid Fire. If you thought his mushrooms were annoying in a normal game, then do not lane with Teemo in URF. You may think you’re winning to begin with, but as soon as Teemo hits level 6, you can guarantee that his lane is going to be covered in mushrooms. Thought you were going to gank him? Just kidding, you’re dead before he even notices you’re there.
Teemo’s shrooms aren’t the only annoying thing about him in URF either. If you’re playing a champion dependent on auto attacks, then you better stay clear away from Teemo, who can spam his Blind so that you can never hit him. You better be sure of yourself before going all in on a Teemo, because once you’re in, there is no turning back. There is a reason why Teemo was disabled in URF right from the start in 2014, and he hasn’t gotten much better.
Where’s Evelynn? Probably behind your team ready to assassinate your squishies just like in a normal game. The difference with Evelynn in URF however, is that her Q, Dark Frenzy can be spammed much faster, and without the worry of running out of mana. With one Dark Frenzy after the other and with her ultimate slowing her enemies while she spams her W to keep up and run away if need be, Evelynn is a must try in Ultra Rapid Fire. With her passive invisibility, Shadow Walk, there is no fight in which Evelynn does not choose to participate.
Of course Karthus is going to be overpowered as soon as you take away the only two things holding him back: mana and the cooldown on his ultimate, Requiem. Spamming Karthus’ Q is already done normally, and that spam just gets worse in U.R.F. With no need to worry about mana, Karthus may activate his E without ever having to turn it off, so team fights with Karthus are a mess.
The most crucial part of why Karthus is so huge in Ultra Rapid Fire is his ultimate ability, Requiem. With 80% cooldown reduction, you will not want to be hanging around the map for too long with low health without either a lot of magic resist or a Zhonya’s Hourglass. Making this a must buy for all of Karthus’ opponents, this sets them back while they take time to build it. And if they decide not to build a Zhonya’s, all the more free kills for you.
Sona is one of my favourite champions in the game, so I immediately started playing her from my first game of U.R.F in 2014. I would choose Sona, while my friend would choose Soraka (back before her rework) who was arguably even more annoying than Sona. Though she can get boring very quickly in U.R.F, Sona is a definite win in U.R.F as long as the other team does not have one too. Personally, I do not like to play her because of the unfair advantage she has, but I WILL play her if she is not banned just so we do not get dominated by the other team’s Sona.
Not even having to aim your heal or damage ability (much like Evelynn’s Q), Sona is one of the easiest champions to play in Ultra Rapid Fire. As long as you know how to continuously spam your Q and W you are good to go. If you find yourself in a tight spot, quicky ult your opponents and start spamming your E. You are sure to escape if you don’t kill them with your unlimited Q spam first.
Defintely one of URF’s most dominant champions, Shaco was no different this year. Going full ability power, Shaco is able to quickly kill you before you have any time to react. Shaco’s Q, Deceive quickly gets him around the map without being seen, and once he pops out, a dagger will accompany him, most of the time dealing more than half of your health (depending who you are playing) with a single shot, and if there are no teammates around to assist you, you can guarantee that he will be back with another dagger a split second later.
Shaco’s Deceive and Two-Shiv Poison (E) aren’t the only things you have to worry about either. Shaco is able to place down his Jack In the Boxes one right after the other, so watch where you step, or you will quickly be dead without the need of Shaco being there at all.
Taking the title of Lawnmower from Hecarim, who was rarely seen in U.R.F this year, Zed is one of the most terrifying champions to play against in this game mode. With his low cooldowns, all of his abilities may be spammed easily and will kill you at alarming speeds. Zed’s W gives him crazy mobility, allowing him to pop under a turret, take you (and perhaps a couple of your teammates) out, and be out of there before you even notice. Zed’s poke alone is enough to make you change lanes in frustration, as he is able to constantly poke you down easily with only his clone’s attacks. Zed is definitely a must ban or play in Ultra Rapid Fire. Choose which of the two you do wisely.
These are the champions that I found to be best in Ultra Rapid Fire this year. Though you will probably agree with me that these champions are among the best, are there others that you would add, or even put above these characters on an annoyance and overpower scale? We know that there are way too many of these to list in just one article and would love to hear some of your U.R.F. horror tales.